Serious Sam: Siberian Mayhem: A Sam to the slaughter Saying that, I couldn’t get enough of the XM214-A Minigun because it tears through enemies with ease. Grenades, Rocket Launchers – even the SBC Cannon taking straight from a pirate ship are the most effective. Siberian Mayhem works when you have the firepower. it helped when I unlocked the grenade launcher mod for it early on, as it became an integral part of my arsenal. I became a big fan of the shotgun and found myself using it more than any other weapon. The TCC-2 “Perun” Crossbow is a nice new addition, but I found it was pretty useless when tons of enemies are running right towards you. It fires out a stream of controlled fire, ripping through hordes of enemies in a heartbeat. The new XPMR “Burner” Raygun is hands down the best weapon on offer. As for the guns, some are much better than others. The gadgets are really impressive, and I never got bored of using them. I can’t work out if I prefer the Black Hole or Hoverboard Scooter more. It lets you call in an air strike that clears a heavily populated battlefield in minutes. It pays to explore the frozen landscape as some are incredible. Others are hidden behind puzzles off the beaten track or by completing side quests. A healthy arsenalĪnother fun aspect of Serious Sam: Siberian Mayhem is the weapons and gadgets you get to use. You’re constantly being kept on your toes and it makes each fight thoroughly enjoyable. There is such a variety of enemies with a range of attack patterns. Aurigan Haemovores look like twisted versions of Nosferatu Major Bio-mechanoids are huge mechanical creatures that have heads reminiscent of Kang from Teenage Mutant Ninja Turtles Kleer Skeletons are fast, boned beings that charge at you with ferocity Technopolyp Helicopters combine helicopters with organic matter to terrify from the air. It’s the design of these aliens that make Siberian Mayhem so enjoyable. These huge structures fire drones at you and launch flurries of missiles to stop you from destroying them. Another messed up creation is the Octanian Sentry Tower. These weird mask-wearing freaks launch rivers of fire from their guns whilst flying through the air. There’re some new monsters added to the fray, such as the Draconian Burner. No matter where you are, the enemies keep on coming. You’re encouraged to explore, but more often than not, some of the areas feel empty. The level design blends claustrophobic encounters and large scale battles. Abandoned train stations and industrial facilities, forests and sprawling fields. One thing it does is combine the thrills of Serious Sam 4 with new weapons, enemies, and locations. Siberian Mayhem is a standalone expansion. Serious Sam: Siberian Mayhem: Thrills and blood spills Croteam’s pairing with Timelock Studio (made up of popular modders within the community) provides one of the most enjoyable and insane adventures yet. Not a second went by where adrenaline wasn’t flowing. Set during the events of Serious Sam 4, Sam Stone finds himself in deepest and coldest Siberia with the goal of heading to Tunguska and stopping General Brand once and for all. Towards the end of the five to six hour campaign, you’re choosing from tons of weapons and gadgets to wipe out Brand’s army with style. However, once the flow of combat starts to take hold, and your arsenal steadily grows, Serious Sam: Siberian Mayhem is so damn good. Using a pistol to take out a swarm of Gnaars felt unfair. Within ten minutes of starting out, I was dead. Not only this, but it’s challenging beyond belief. Carrying on the high octane action of Serious Sam 4, Siberian Mayhem is bonkers. The inability to take a breath as constant waves of mutants, demons, and God knows what hound your every move. Blood and guts splatter all over the screen as you tear them down with various weapons. Hundreds of enemies flood the map and want you dead. The sheer carnage in Serious Sam: Siberian Mayhem is unmatched.
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